![]() (Current order of (Triggering unit)) Equal to (Order(deathanddecay)).((Triggering unit) is alive) Equal to True.(Mana of (Triggering unit)) Greater than or equal to 80.00.If (All Conditions are True) then do (Then Actions) else do (Else Actions).For each (Integer A) from 1 to 99999, do (Actions).Unit - Add a 6.00 second Generic expiration timer to (Last created unit).Custom script: call IssuePointOrderLocBJ( GetLastCreatedUnit(), "deathanddecay", TargetPosition ). ![]() Unit - Set Unit: (Last created unit)'s Integer Field: Level ('ulev') to Value: (Level of Death And Decay (improved) (new) for (Triggering unit)).Unit - Set Name of (Last created unit) to (String((Key (Triggering unit)))).Custom script: call CreateNUnitsAtLoc( 1, 'h002', Owner, TargetPosition, GetUnitFacing(Caster) ).Custom script: local location TargetPosition=GetSpellTargetLoc().Custom script: local player Owner =GetOwningPlayer(Caster).Custom script: local unit Caster =(GetTriggerUnit()).(Ability being cast) Equal to Death And Decay (improved) (new).Unit - A unit Begins channeling an ability.
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